Santorini rules: list of god powers
Golden Fleece Variant
Use golden fleece variant in 2-player games.
Setup: After assembly of the game board, randomly choose a god power featuring "Golden Fleece", place it next to the game board. The first player places the Ram Figure to an unoccupied space on the game board, the other player takes first turn.
At Start of Any Turn: Any player having worker neighboring the Ram Figure has the god power in this turn (including end of turn figures). The Ram Figure is treated as ground level dome.
gods
Rules for gods: Any god power is playable in 2 player game, only use compatible god power (with number 3 or 4) in 3 or 4 player game. Only use god power featuring "Golden Fleece" in golden fleece variant.
- Apollo (God of Music) [3][4][Golden Fleece]
Your Move: Your worker may move into an opponent worker's space by forcing their worker to the space yours just vacated. - Artemis (Goddess of the Hunt) [3][4][Golden Fleece]
Your Move: Your worker may move one additional time, but not back to its initial space. - Athena (Goddess of Wisdom) [3][4]
Opponent's Turn: If one of your workers move up on your last turn, opponent workers cannot move up this turn. - Atlas (Titan Shouldering the Heavens) [3][4][Golden Fleece]
Your Build: Your worker may build a dome at any level. - Demeter (Goddess of the Harvest) [3][4][Golden Fleece]
Your Build: Your worker may build one additional time, but not on the same space. - Hephaestus (God of Blacksmiths) [3][4][Golden Fleece]
Your Build: Your worker may build one additional block (not dome) on top of your first block. - Hermes (God of Travel) [3][4][Golden Fleece]
Your turn: if your workers do not move up or down, they may each move any number of times (or zero), and then either builds. - Minotaur (Bull-headed Monster) [3][4][Golden Fleece]
Your move: Your worker may move into an opponent worker's space, if their worker can be forced one space straight backwards to an occupied space at any level. - Pan (God of the Wild) [3][4][Golden Fleece]
Win Condition: You also win if your worker moves down two or more levels. - Prometheus (Titan Benefactor of Mankind) [3][4][Golden Fleece]
Your Turn: If your worker does not move up, it may build both before and after moving. - Aphrodite (Goddess of Love) [4]
Any Move: If an opponent worker starts its turn neighboring one of your workers, its last move must be to a space neighboring one of your workers. - Ares (God of War) [3][4]
End of your turn: You may remove an unoccupied block (not dome) neighboring your unmoved worker. You also remove any tokens on the block. - Bia (Goddess of Violence) [3][4][Golden Fleece]
Setup: Place your workers first.
Your Move: If your worker moves into a space and the next space in same direction is occupied by an opponent worker, the opponent's worker is removed from the game. - Chaos (Primordial Nothingness) [3][4][Golden Fleece]
Setup: Shuffle all unused Simple God Powers (numbered 1-10) into a face-down deck in your area. Draw the top god power and place it face-up beside the deck.
Any Time: You have the power of face-up god power. You must discard current and draw new god power after any turn in which a dome is built. If you run out of god powers, shuffle used god powers to create a new deck. - Charon (Ferryman to the Underworld) [3][4][Golden Fleece]
Your Move: Before your worker moves, you may force a neighboring opponent worker to space directly on the other side of your worker, if that space is unoccupied. - Chronus (God of Time)
Win Condition: You also win if there are at least five complete towers on the board. - Ciue (DIvine Enchantress)
Start of Your Turn: If an opponent's workers do not neighbor each other, you alone have use of their power until your next turn. - Dionysus (God of Wine) [3][4][Golden Fleece]
Your Build: Each time a worker you control creates a complete tower, you may take an additional turn using an opponent worker instead of your own. No player can win during these additional turns. - Eros (God of Desire) [3][4]
Setup: Place your works anywhere along opposite edges of the board.
Win Condition: You also win if one of your workers moves to a space neighboring your other worker and both are on the first level (or the same level in a 3-player game). - Hera (Goddess of Marriage) [3][4][Golden Fleece]
Opponent's Turn: An opponent cannot win by moving into a perimeter space. - Hestia (Goddess of Health and Home) [3][4][Golden Fleece]
Your Build: Your worker may build one additional time, but this cannot be on a perimeter space. - Hypnus (God of Sleep) [3][4][Golden Fleece]
Start of Opponent's Turn: If one of your opponent's workers is higher than all of their others, it cannot move. - Limus (Goddess of Famine) [3][4][Golden Fleece]
Opponent's Turn: Opponent workers cannot build on spaces neighboring your workers unless building a dome to create a complete tower. - Medusa (Petrifying Gorgon) [3][4][Golden Fleece]
End of Your Turn: If possible, your workers build in lower neighbor spaces that are occupied by opponent workers, removing the opponent workers from the game. - Morpheus (God of Dreams) [3][4]
Start of Your Turn: Place a block or dome of your god power card.
Your Build: Your worker cannot build as normal. Instead, your worker may build any number of times (even zero) using blocks/dome collected on your god power card. At any time, any player may exchange a block/dome on the god power card for dome or a block of a different shape. - Persephone (Goddess of Spring Growth) [3][4][Golden Fleece]
Opponent's Turn: If possible, at least one worker must move up this turn. - Poseidon (God of the Sea) [3][4][Golden Fleece]
End of Your Turn: If your unmoved worker is on the ground level, it may build up to three times. - Selene (Goddess of the Moon) [3][4][Golden Fleece]
Setup: Place a male and a female worker of your color.
Your build: Instead of your normal build, your worker may build a dome at any level neighboring your female worker, regardless of which worker moved. - Triton (God of the Waves) [3][4][Golden Fleece]
Your Move: Each time your worker moves into a perimeter space, it may immediately move again. - Zeus (God of the Sky) [3][4][Golden Fleece]
Your Build: Your worker may build a block under itself. - Aeolus (God of the Winds) [3][4][Golden Fleece]
Setup: Place the wind token beside the board and orient it in any of the 8 directions to indicate which direction the wind is blowing.
End of Your Turn: Orient the Wind Token to any of the eight directions.
Any Move: Workers can not move directly into the wind. - Charybdis (Whirlpool Monster) [3][4]
Setup: Place 2 whirlpool tokens on your god power card.
End of your turn: You may place a whirlpool token from your god power card on any unoccupied space on the board.
Any time: When both whirlpool tokens are in unoccupied spaces, a worker that moves onto a space containing a whirlpool token must immediately move to the other whirlpool token's space. This move is considered to be in the same direction as the previous move. When a whirlpool token is built on or moved from the board, it is returned to your god power card. - Clio (Muse of History) [3]
Your Build: Place a coin token on each of the first 3 blocks your works build.
Opponent's Turn: Opponents treat spaces containing your Coin Tokens as if they contain only a dome.
Banned VS: Crice, Nemesis. - Europa & Talus (Queen & Guardian Automaton) [3][4]
Setup: Place the talus token on your god power card.
End of Your Turn: You may relocate your talus token to an unoccupied space neighboring the worker that moved.
Any Time: All players treat the space containing the talus token as if it contains only a dome. - Gaea (Goddess of the Earth) [3]
Setup: Take 2 extra workers of your color. These are kept on your god power card until needed.
And Build: When a worker builds a dome, Gaea may immediately place a worker from her god power card onto a ground-level space neighboring the dome.
Banned VS: Atlas, Nemesis, Selene. - Graeae (The Gray Hags) [3]
Setup: When placing your workers, place 3 of your color.
Your Build: You choose which worker of yours builds.
Banned VS: Nemesis. - Hades (God of the Underworld) [3][4][Golden Fleece]
Opponent's Turn: Opponent workers cannot move down.
Banned VS: Pan. - Harpies (Winged Menaces) [3][4][Golden Fleece]
Opponent's Turn: Each time an opponent's worker moves, it is forced space by space in the same direction until the next space is at a higher level or it is obstructed. - Hecate (Goddess of Magic) [3]
Setup: Take the map, shield, and 2 worker tokens. Hide the map behind the shield and secretly place your worker tokens on the map to represent the location of your workers on the game board. Place your workers last.
Your Turn: Move a worker token on the map as if it were on the game board. Build on the game board as normal.
Any Time: If an opponent attempts an action that would not be legal due to the presence of your secret workers, their action is canceled and they lose the rest of their turn. When possible, use their power on their behalf to make their turns legal without informing them.
Banned VS: Charon, Circe. - Moerae (Goddesses of Fate) [3]
Setup: Take the map, shield, and fate token. Behind your shield, secretly select a 2*2 square of Fate spaces by placing your fate token on your map. When placing your workers, place 3 of your color.
Win Condition: If an opponent worker attempts to win by moving into one of your fate space, you win instead.
Banned VS: Hecate, Nemesis. - Nemesis (Goddess of Retribution) [3][4]
End of Your Turn: If none of an opponent's workers neighbor yours, you may force as many of your opponent's workers as possible to take the spaces you occupy, and vice versa.
Banned VS: Aphrodite, Bia, Medusa, Terpsichore, Theseus. - Siren (Alluring Sea Nymph) [3][4][Golden Fleece]
Setup: Place the arrow token besides the board and orient it in any of the 8 directions to indicate the direction of the Siren's Song.
Your Turn: You may choose not to take your normal turn. Instead, force one or more opponent workers one space int the direction of the Siren's Song to unoccupied spaces at any level. - Tartarus (God of the Abyss)
Setup: Take the map, shield and on abyss token. Place your workers first. After all players' workers are placed hide the map behind the shield and secretly place your abyss token on an unoccupied space. This space is the abyss.
Lose Condition: If any players worker enters the abyss, they immediately lose. Workers cannot win by entering the abyss.
Banned VS: Bia, Hecate, Moerae - Terpsichore (Muse of Dancing) [3][4][Golden Fleece]
Your Turn: All of your workers must move, the all must build.
Banned VS: Hypnus, Limus, Tartarus - Urania (Muse of Astronomy) [3][4][Golden Fleece]
Your Turn: When your worker moves or builds, treat opposite edges and corners as if they are adjacent so that every space has 8 neighbors.
Banned VS: Aphrodite
Heros
Rules for heroes: power of heroes can be used only once in the game. only playable in 2-player game. Typically heros is weaker that gods, though it can be used to balance games between games with unsqual players.
- Achilles
Your Turn: Your worker may build both before and after moving. - Adonis
End of Your Turn: Once, choose an opponent worker. If possible, that worker must be neighboring one of your workers at the end of their next turn. - Atalanta
Your move: Once, your worker moves any number of additional times. - Bellerophon
Your move: Once, your worker moves up two levels. - Heracles
End of Your Turn: Once, both your workers build any number of domes (even zero) at any level. - Jason
Setup: Take one extra worker of your color. This is kept on your god power card until needed.
Your Turn: Once, instead of your normal turn, place your extra worker on an unoccupied ground-level perimeter space. This worker then builds. - Medea
End of Your Turn: Once, remove one block from under any number of workers neighboring your unmoved worker. You also remove any tokens on the blocks. - Odysseus
End of Your Turn: Once, force to unoccupied corner spaces any number of opponents workers that neighbor your workers. - Polyphemus
End of Your Turn: Once, your workers build up to 2 domes at any level on any unoccupied spaces on the board. - Theseus
End of Your Turn: Once, if any of your workers is exactly 2 levels below any neighboring opponent workers, remove one of those opponent workers from play.
FAQs:
- Athena: when considering your last turn, what is there is 3 or 4 players, does the ability only apply to next opponent?
- Hephaestus: what is first block???